Posts Tagged ‘Scene’

Scene news: Funkpaint 0.42a released
Written by Trixter

The Hungarian group Singular has released a new version of FunkPaint. The tool offered a large number of functionalities in the past already, including support for three mouse buttons and new – support for the scrollwheel – if used with the Micromys-adapter. But the tool also supports the Amiga mouse, e.g. plugged into the 4 player interface at port three. It uses all the RAM extensions you could think of (REU, RR-RAM, Superram, GeoRam, IDE64/swap files).


Scene News: New PTV Mention
Written by Trixter

The final Datastorm party (February/Gothenburg-Sweden) sparked the last time a veritable explosion of high-quality demos, images, and music for the C64.

Fairlight, Offence and Prosonix. Softwareproductions in the merge of these legendary groups represent the finest demo quality and achieve regularity top rankings on various demoparties – so is also their latest demo “We Are All Connected“. This masterpiece scored the first place and as a matter of course once again Protovision was (elaborately staged) greeted.

Congratulations to the won C64 demo competition, we thank and salute hereby back and we love you!

In any case, you have to have see and hear the other productions of this fantastic party – this is of course done best on a real C64! :-)

Scene News: New Game: The Vice Squad
Written by Trixter

Our friends in RGCD and Psytronik have another new release in store.

The Vice Squad is all about clearing the streets of criminal foes. The shoot and drive game features an interesting weapon system and  knows to impress with its fine ingame graphics and brilliant title  music.


Scene News: New PTV Mention
Written by Trixter’s german article “Auf dem Index: Die frühen Pixel-Schlachten” (“Indexed Games: The Early Pixel Battles”) mentions Protovision – albeit not in the context of the article’s main focus (violent games), but as a source for new and fresh C64 games.


Scene News: Metal Dust Video-Review
Written by Trixter

KONEY released a teeny-tiny Metal Dust review on youtube. Koney shows that it is well possible to play Metal Dust via emulator, with hand-made joystick (!) and CRT TV! Sadly, you cannot watch this video in Germany as it is GEMA-locked, but you can watch it if you’re outside of Germany.

Scene News: New info: Pac It in Vandalism News #60
Written by Trixter

In Vandalism’s issue #60, Jake (JTR) chats about his game project Pac It. If you like, check it out here:


Scene News: New 4 Player Interface game: Bomberland
Written by Trixter

RGCD has published the new Bomberman clone “Bomberland” in form of a cartridge/downloadable CRT image. Next to old and proven mechanics, the game offers some technical goodies: free space on the cartridge to use as additional memory, optimized hardware-use for the C128 or a password system for save-points. And it supports our 4 Player Interface, so that up to five players (one over the keyboard) can compete in a death match. The solo mode contains more than 36 levels, spread out across 6 worlds including boss fights, so solo players will be more than happy. Please find additional info, prices etc. on RGCD’s website:

And information regarding our 4 Player Interface is available at

bomberland promo full

Scene News: New PTV Mention
Written by Trixter

The German language article “Deutsche zocken wieder auf alten Kult-Computern” (Germans rediscover their retro computers), published on the website of newspaper “Die Welt“, mentions both Protovision and our Jake (JTR), who (very briefly) explains what “emulator” means. ;-)

Scene News: New Games from Psytronik
Written by JTR

Psytronik has some new games in store.
Noteworthy are especially Guns’n'Ghosts and Flubble & Squij.

Guns’n'Ghosts is a thrilling zombie blast for up to two players.


The different types of enemies and the well-thought-out weapon reload system characterize this game. Although the game doesn’t load, the game features 72 levels. We would have loved a 4 player version – but anyway we recommend this game.



Flubble & Squji is a jump’n'run game with a headstrong steering and an en even more strange way to battle monsters.

That’s done by turning yourself fast and slashing your surroundings with your tail. The scrolling is one-wayed, but there are teleporters that can bring you back again. Through this the levels can become quite tricky. A lot of endurance is required, because if you lose a life in Flubble & Squji, you’ll have to master the whole level again.

A playable preview of Flubble & Squij is available from GTW64!:

Interview with JTR
Written by Poison

News for our press section: Tim Jakob Chen-Voos (aka JTR) twaddles (in the Disk Magazine Scene World #21) amongst other things about his beginnings in the C64 scene, how he tried to write his first assembler programs on paper and without a computer, about Pac It and other upcoming Protovision games as well as about DMAgic.

scene world 1

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